![]() ![]() The beginning of the spell creates a sonic feedback loop that magnifies all noises that the casters makes, including any sounds from his equipment or anything he touches. At higher levels of play, the statistics of a larger elemental or dire wolf can be used to keep this surge relevant. Note: The elemental acts on the turn immediately after the caster and the DM can use wolf statistics for the elemental’s equivalent statistics for hit points, attacks, size, etc if no better option is available. Sadly, the elemental’s form is unstable and it dies after one minute if not slain first. The newborn whirlwind considers the caster its parent and attacks the last creature to have harmed the caster. The wild magics impregnate the very air with life as the spell’s mystical energies gives birth to a miniature tornado. Note: The Masterwork Bonus is: Roll on "Masterwork Weapon Bonuses"Ī brief empathic link is formed through the spell’s magic and the caster and the target both experience an intense sense of kinship and find themselves physically, mentally and emotionally unable to harm each other in any way for 1d4 rounds. ![]() The grip of the weapon becomes emblazoned with the holy symbol of the God of War and the weapon may gain a different physical appearance or construction to better match the description of the Masterwork Bonus. One non-magical weapon that the creature is wielding (Or just carrying if they aren’t actively wielding it) is instantly transformed into a finely crafted version of itself gaining a Random Masterwork Bonus (See Note). The deity is in a gracious mood and grants a boon to a random creature within 60 feet of the caster who is armed with an instrument of battle. The surging of mystical energies attracts the attentions of the God of War. Furthermore these options have a little descriptive flavor and personality in addition to their mechanical benefits, allowing the caster to become more immersed in the rich narrative of the surge. The surging power resulting from their spells are infinitely varied and this list contains a more than full roster of Wild Surge options for DM’s who want alternatives for their players who find the published tables limiting, repetitive or boring, three things wild magic by definition, should never be. Although their control over magic can be crude with a wide range of side effects (Both good and ill) there is no denying the raw power that sorcerers display when they reach out and alter the fabric of reality with nothing more than the force of their personality and sheer confidence, as if their natural talent for leadership allows them to inspire the world to bend to their will and follow their commands. Those whose metaphysical might comes from their ancestors, whose sorcerous ability rests in their very blood and bones, a birthright that can never be striped away. ![]() While wizards spend decades hunches over moldy books in order to light a candle, clerics spends hours a day on their knees to mend a scraped arm, warlocks sell their souls and druids talks to trees, true magic power rests with the chosen few whose gift for magic comes from within. ![]()
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